Alpha 0.2 Release
Hello again!
Here is Alpha 0.2, or Build(0002) - as I named the zip folder.
This build features the first actual glimpse of level. I found out that Unity has an object called the Line Renderer which renders lines. Kind of makes my job easier, huh? I still intend on doing some Vector-Renderer-like shenanigans, but that will probably be with enemies or objects.
The lines look good enough for me right now, though I may add a small halo/glow effect down the line (pun intended).
In addition to this, I also increased the firing rate, made the camera scroll left-right and decreased the player's horizontal movement speed.
I will probably change and tweak all the speed values numerous times across development, so I will probably stop mentioning these tiny tweaks (or simply say 'Tweaked Speeds for [x]' instead).
The next step is to make the player die when touching the lines, and then draw the other levels. I will draw the two concept stages I sketched first, then I will design some other levels and add them later. I will probably focus on those first two levels until I have some enemies and objects. I would like to have some functional "feature-complete" gameplay before focusing on levels as they should be fairly easy once I have everything in place.
Anyway, thanks for reading and I'll see you in the next update. :)
Get Space Infiltrator
Space Infiltrator
Make your way to Planet Γε4 and destroy Earth's enemies!
Status | In development |
Author | Donnyron |
Genre | Shooter |
Tags | Arcade, horror-elements, Singleplayer, Space, Vector |
More posts
- Things I have noted.Oct 15, 2023
- Alpha 2 - Documentation & User GuideOct 15, 2023
- Game TestingOct 05, 2023
- Basic Level BlockingSep 16, 2023
- Alpha 0.1 - Movement TestSep 09, 2023
- Game ConceptAug 27, 2023
Leave a comment
Log in with itch.io to leave a comment.