Things I have noted.


Well, the build is up and all now. Unfortunately I have noticed some things after uploading it.

You may have guess that I pre-wrote a lot of that previous devlog so I could work on the game at the same time. I have now discovered that apparently clearing the PlayerPrefs (What I used to store the Score/HighScore) didn't seems to work(?) and that the Screen warping is way more severe on itch.io. 

This is rather sad, actually. But it cannot be helped. Well, it can, but not yet. I will wait until after marking before making any edits to the game.

Lindsay, if you're reading this, I have had a busy weekend and I am happy that I simply had a game that I could upload to itch.io. You can see what it is meant to look like from the screenshots, though it won't help my marks, but it will be nice for you :)

I'm going to try and get some sleep shortly, it is 00:07 right now. Have fun.


EDIT: Immediately after writing this I realised that the score is correct and reads 00000, but the warping is so severe it looks like 2000. It appears I have done everything correct, but the viewport is just the wrong size. (Even though I made the game with 1280x720 in mind, used that in Unity and set itch.io to use 1280x720 I guess it is wrong. Not much I can do there I don't think. I may try and make the viewport wider. (I hope this isn't cheating lindsay, if it is I will change it back to 1280x720).

Files

BuildA2.zip Play in browser
Oct 15, 2023

Get Space Infiltrator

Comments

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feel free to do a quick reupload with fixed game size

I can just make the itch.io window a little wider I think. I don't know why Unity and Itch don't agree that '1280x720' is the same as '1280x720'...

Thank you.

It appears that changing the viewport size does absolutely nothing as far as I can tell. Kind of a shame, but I think the game functions correctly aside from the scores being warped on the edges.

worth checking the things in this help video I made :)